GURPS For Dummies

SKU: PR90216

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Sale price$74.00

Description

Unlock a world of adventure with 'GURPS For Dummies,' the ultimate guide to mastering the Generic Universal Role Playing System. Whether you're a new player or a seasoned GM, this comprehensive resource, produced in collaboration with Steve Jackson Games, offers invaluable insights on character creation, gameplay strategies, and optimizing your GURPS experience. Inside, you'll find detailed instructions on determining your character's attributes, choosing advantages and disadvantages, and selecting the right skills for your campaign setting. From Amazon princesses to cosmic rangers, this book helps you create fun, dynamic characters with ease. Explore techniques for enhancing your character with spells, magic items, and equipment—all tailored to your unique story. Additionally, you'll learn how to manage character logs, write backgrounds, and create engaging character sheets. With 432 pages of expert guidance, 'GURPS For Dummies' is your indispensable companion for delving into the rich world of GURPS. Free shipping is available, and you can expect delivery within 6 weeks. Please note that orders cannot be cancelled once placed. Condition: BRAND NEW, ISBN: 9780471783299, Year: 2006, Publisher: John Wiley & Sons Inc (US).

Note: Shipping for this item is free. Please allow up to 6 weeks for delivery. Once your order is placed, it cannot be cancelled.

Condition: BRAND NEW
ISBN: 9780471783299
Year: 2006
Publisher: John Wiley & Sons Inc (US)
Pages: 432


Description:
Let the adventure begin with this straightforward guide to GURPS!This is it”the key that unlocks the riches of GURPS (Generic Universal Role Playing System) and gives you a wealth of information on how to create your character and fine-tune your play. Produced in partnership with Steve Jackson Games, the game's creator, GURPS For Dummies is the ideal companion to GURPS Basic Set, 4th Edition that explains the rules. It gives you insight into the choices you™ll make in everything from creating a fun, dynamic character using the allotted number of points, to playing in an adventure, to becoming a GM. Whether you want to be an Amazon princess or a stalwart warrior, an old-fashioned swashbuckler or a modern investigator, a tough cop or a cat burglar, a sorcerer casting spells or a cosmic ranger, fighting lawlessness in the asteroids, this guide will help you:


Determine your character™s basic attributes: IQ, DX (dexterity), ST (strength) and HT (health)

Figure out your character™s secondary characteristics

Choose advantages (including powers and perks) and disadvantages (including quirks and disadvantages with a self-control roll modifier)

Optimize your points by using talents

Select your skills based on functional area or the campaign setting

Enhance your character with spells, magic items, magic staves, and powerstones

Strategically purchase equipment for different characters, tech levels, and campaign types

Create and manage a character sheet, write a character background, keep a character log, and more”al

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